Gursevak Singh's profile

PRODUCTION BLOG (ANP 100)

Assessment 3 Production Blog
This is simple showcase of how gravity works is houidini. Just making sphere a "rigid body" and the grid below it "static".

Its definately not the final render for assess 3 but something like this is going to be the part in my final render i'm working on. I will be using these nodes in my final assess. 

Working on final assessment.
Using voronoifracture node breaking of an object when hit {SCATTER}


For the error in the screenshot (!) :- Voronoi fracture needs object at rest as 1st input and 2nd input for the points to break it in (scatter node).


My idea for final assess was that, a ball coming down with the help of gravity hit the lava on the floor on the ground and the ball itself breaks. But i was having some rendering issues with this particular idea (maybe because of lava) so had to drop this idea and even my laptop was laging and i was not able to set camera angles too. Had to go with another one. But this was looking cool.
So this is the screenshot from my final assessment, where a heavy ball rolling down a slope hit a wall and kinda breaks it and shatter it in pieces. 
So an shown in the video, the first part, breaking of an object. So here we can see that how physics work in animations, how things break from an impact.(Second Part) Here I made the plane (ground) and slope a static object and the metal balls the rigid object which follow the rules of gravitational force. For the wall I used the voronoi fracture and scatter node, making it a RBD fractured object (packed) and when hit with a heavy metal ball it shattered into pieces. 
Final Render Assessment 3
PRODUCTION BLOG (ANP 100)
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PRODUCTION BLOG (ANP 100)

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